You wish you had that mustache. I wish I had that mustache.
Hello all. It’s been a little while since my last post, but I’m back. Today, I’ve got a quick game review for you all. As you may have realized, I do love a good point-and-click adventure, especially on a sleepy weekend. Sadly, many point-and-click adventures I have found lately have been a bit dark and depressing. Oh boy. (Still looking forward to Dreamfall, I have to play it after I get through Sam and Max!)
Today, I am reviewing The Silent Age for PC. In this game, you play as Joe, a janitor for a military-industrial R&D firm in the 1970’s and 80’s named Archon. One day while going about his business, he comes across an old man bleeding in one of the special labs in the basement. The man tells Joe that he is a time traveller who came from the future to warn humanity of a world-ending catastrophe that is about the befall them. Seeing no other way out, the old man gives Joe a time-travelling device and tells him to find the time traveller in the present day and tell him the warning. He then proceeds to die, leaving a very confused janitor with an impossibly powerful piece of technology alone in a room with a dead man who claims to be from the future.
From here on, Joe is put through the paces of your typical point-and-click adventure, the puzzles and what not, to try and figure out what in the world is going on and, hopefully, stop the world from ending.
This game is remarkably short and is pretty story-heavy compared to many classic point-and-clicks. This seems to be the norm these days for point-and-click games. While in the past, point-and-clicks were often RPG games more than anything, modern point-and-clicks play out more like movies or novels. This has more to do perhaps with the changing of the themes. Games like Kings Quest, where the settings were fantastical and mythical in nature, were the norm for a long time, but now we see more modern themes and more use of puzzles and mystery. That’s not to say that puzzles and mystery were absent from past point-and-click games (in fact, the truth is quite the opposite), but nowadays, I find that world-creation and immersion and character-centric gameplay have been set aside for more story-focused gameplay.
All that aside, The Silent Age, despite being one of the shortest games I’ve played, is pretty good overall. While the ending is, to my mind, needlessly and inexplicably ominous in nature, the game is well-rounded and simple. Basically, it focuses on doing a few things well rather than trying to do a lot with very little.
I suppose just as a quick aside I should mention that I will ignore talking about the time-travel aspect of story. For those who enjoy science-fiction and for those who have at least some grasp on the logic of time-travel, time-travel stories are a kind of guilty pleasure. It is fun to indulge in the paradoxes and theory, but depending on how well you can discern the reality of the science, there is some amount of suspension of disbelief. You just sorta enjoy it ignoring the blatant impossibility of it all. It’s just fun to speculate on what could be given that we ignore some fundamental laws of physics and basic logic.
Overall, it was a nice, short puzzle game that ate up a few hours. It’s not the greatest game ever and I wasn’t hugely impacted by the stuff it talked about, but it was alright. Recommendation? If you have time, sure, it’s pretty decent.
Well, I think that’s all for now. Thanks for reading and as usual, have a great day.